The Game Baby Steps Features One of the Most Significant Choices I Have Ever Encountered in Gaming

I've encountered some challenging choices in gaming. Certain choices I made in Life is Strange series remain on my mind. Ghost of Tsushima ending section made me set down my controller for around ten minutes while I weighed my options. I am accountable for numerous Krogan fatalities in the Mass Effect series that I regret deeply. Not one of those instances measure up to what could be the toughest selection I've ever made in gaming — and it has to do with a enormous set of steps.

Baby Steps, the recent title from the creators of Ape Out, is hardly a decision-focused experience. At least not in the conventional way. You must navigate a sprawling open world as the protagonist Nate, a adult in a onesie who can barely stand on his wobbly legs. It looks like a setup for annoyance, but Baby Steps’s strength comes from its unexpectedly meaningful plot that will catch you off guard when you least anticipate it. There’s no situation that exemplifies that strength like a key selection that I keep reflecting on.

Note: Spoilers Ahead

Some background information is necessary here. Baby Steps game starts when Nate is magically whisked away from his family's basement and into a magical realm. He immediately finds that walking through it is a difficulty, as a long time spent as a inactive individual have atrophied his limbs. The slapstick elements of it all arises from users guiding Nate gradually, trying to keep his ragdoll body standing.

Nate needs help, but he has trouble voicing that to others. During his adventure, he comes in contact with a cast of eccentric characters in the world who everyone tries to assist him. A composed outdoorsman attempts to offer Nate a navigation aid, but he awkwardly refuses in the game’s most hilarious scene. When he drops into an inescapable pit and is presented with a ladder, he strives to appear nonchalant like he doesn’t need the help and truly prefers to be stuck in the hole. As the plot unfolds, you encounter plenty of irritating episodes where Nate complicates his own situation because he’s too self-conscious to accept any assistance.

The Pivotal Moment

This culminates in Baby Steps game’s one true moment of choice. As Nate nears the end his adventure, he realizes that he must reach the summit of a frosty elevation. The de facto groundskeeper of the world (who Nate has actively avoided up to this point) comes to inform him that there are two paths upward. If he’s prepared for difficulty, he can choose a very lengthy and hazardous route named The Manbreaker. It is the most daunting obstacle Baby Steps game includes; taking it seems inadvisable to any person.

But there’s a other possibility: He can simply ascend a enormous coiled steps instead and reach the summit in just moments. The sole condition? He’ll have to address the guardian “Sir” from now on if he takes the easy route.

An Agonizing Decision

I am absolutely sincere when I say that this is an agonizing choice in this situation. It’s the totality of Nate's self-consciousness about himself culminating in a particularly bizarre situation. Part of Nate’s journey is centered around the truth that he’s insecure of his physical appearance and manhood. Each instance he sees that dashing hiker, it’s a difficult memory of what he fails to be. Taking on The Manbreaker could be a moment where he can show that he’s as competent as his unilateral competitor, but that road is bound to be filled with more awkward mishaps. Does it merit struggling just to make a statement?

The stairs, on the contrary, provide Nate with another significant opportunity to choose whether to take assistance or not. The gamer cannot choose in about they turn away a map, but they can opt to provide Nate with respite and opt for the steps. It ought to be an easy choice, but Baby Steps is devilishly clever about making you feel paranoid anytime you encounter an easy option. The game world contains planned obstacles that turn a safe route into a setback instantly. Is the staircase an additional deception? Might Nate arrive to the very summit just to be disappointed by some last-second gag? And more troubling, is he prepared to be humiliated another time by being made to address a strange individual as Master?

No Perfect Choice

The beauty of that moment is that there’s no perfect selection. Each path results in a authentic instance of personal growth and emotional release for Nate. If you choose to tackle The Obstacle, it’s an philosophical victory. Nate finally gets a moment to show that he’s as competent as everyone else, voluntarily accepting a tough path rather than struggling through one that he has no option except to pursue. It’s hard, and perhaps unwise, but it’s the moment of strength that he needs.

But there’s no disgrace in the stairs too. To opt for that way is to finally allow Nate to accept help. And when he accomplishes that, he finds that there’s no hidden trick awaiting him. The staircase is not a trick. They go on for a long time, but they’re straightforward to ascend and he won't slip completely down if he falls. It’s a easy journey after lengthy difficulty. Halfway up, he even has a discussion with the hiker who has, of course, selected The Challenge. He attempts to act casual, but you can see that he’s fatigued, quietly regretting the needless difficulty. By the time Nate reaches the summit and has to fulfill his obligation, addressing his new Master, the deal hardly seems so nasty. Who has concern for humiliation by this freak?

My Choice

When I played, I chose the staircase. A portion of my thinking just {wanted to call

Travis Miller
Travis Miller

A technology journalist specializing in gaming and digital entertainment, with over a decade of industry experience.